// GameFile.cpp : implementation file
//

#include "stdafx.h"
#include "MFCTest.h"
#include "GameFile.h"


// CGameFile
//IMEPLEMENT_SERIAL(CGameFile,CObject,1|VERSIONABLE_SCHEMA)
IMPLEMENT_SERIAL(CGameFile,CObject,0);
CGameFile::CGameFile()
{
}

CGameFile::~CGameFile()
{
}


// CGameFile member functions

void CGameFile::Serialize(CArchive& ar)
{
	if (ar.IsStoring())
	{	// storing code
	}
	else
	{	// loading code
	}
}
